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Greyhawk
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Re: NAT/forwarding issues while gaming/streaming
Anonymous wrote: djb14336 wrote: Probablygetting "spammed" because very specific questions were not getting answered. The true problem has always been tied to unsolicited inbound traffic properly getting through the perimeter network layers... even with the local router set to open/forward inbound packets, those packets were still getting filtered/blocked further up the chain. Basically, it is making the consoles think you have a different NAT type than you actually have. When it comes to truly unsolicited inbound traffic (not comingback infrom a previous outbound communication), it was still getting blocked at a higher level. All of this was confirmed back on the Askey modems... the ones that gave us local control over both DMZ and port traversal. The above video literally just answered every question on this thread. So your response is basically null and void. On second thought, I'm glad this video is up now. So, anyone past this point in the discussion that is complaining has nobody to blame but themselves. You're basically a laughing stock. Alright then, that's a wrap. Good game, and if you can't follow simple directions then you deserve zero port forwarding abilities. 💀 Really? That may all well and good for you. But it doesn't fit for everyone. Not everyone knows enough to do what the service the video points to wants you to do. Are you going to set everything up for everyone you say no longer have a problem because of the posted video link, but doesn't know squat about how to do the work required? Plus, its NOT FREE. Sure $5 a monthis probably chump change to to you. But not to people who are on a fixed income. Are you willing to pay that for everyone that can't afford it? T-Mobile is a 'service' company. That is, they provide a service, or a number of services. Their primary 'service' is as a cell phone provider. Now that they want to also provide internet service doesn't change that category. The fact that T-Mobile's "internet service" is via cell towers doesn't change the fact that there are those of us who either can't do what is required by the video's "service", don't want to, or don't want to pay extra for something that's already being paid for. For example: Xfinity (Comcast) changes rates, speeds, and services every chance they can. So I asked myself why I was paying them for slower speeds for more money than I can afford. I made the 'bill' as low as I could by having my own modem and a separate router. Yet their 'service' still cost me more than I can afford. So I made the economic choice of changing to T-Mobile internet. I have faster speeds for less money, and my budget likes it as well. The problem is that I save every year to purchase games for my PlayStation that I can no longer play with friend's that I've made online over years of playing with them. All because their was no "disclosure" aboutNetwork Address Translationand the inability to do anything about changing it.9Visto1like0ComentariosRe: NAT/forwarding issues while gaming/streaming
My gateway's firmware version is: 1.2201.00.0313. This is what I need to be rid of NAT Type 3: 1 Access the Port Forwarding menu. 2 Add a new Port using the following details: TCP: 1935, 3478-3480 UDP: 3074, 3478-3479 thanks p.s. this is the first piece of hardware granting me internet access that gives zero options to tweak my connectivity options. Even xfinitys hardware allows me to do port forwarding.4Visto0likes0ComentariosRe: NAT/forwarding issues while gaming/streaming
Hurmph! I have a PS5, provided T-Mobile with the information to open theports (port forwarding)so I (we) could be NAT 0 ( zero) or NAT1 and was told "we can't do that". Now, I love the speed, and the price. However if I'm stuck at NAT 3, then I will have to change services so I can play the multiplayer games I paid my hard earned money on just so I could play with my friends. Are you listening T-Mobile? Do you actually care about us, the people who are paying for unsatisfactory service?20Visto1like0Comentarios