Forum Discussion
Found a Workaround for Co-Op/Online PC Gaming
djb14336 wrote:There are many out there that offer specific VPN sites that support P2P (Proton, Windscribe, Surfshark... think even PIA offers it). Just may have to pay a premium for it.
The trick is whether those sites are in a good location so latency doesn't go off the rails, and whether the reduced MTU and processing overhead take too much of a hit on throughput.
I totally get that and agree. I am just letting you know the one that seems to be working the best with an actual test on T-Mobiles network. As for putting the VPN on the router itself unless they bought their own Nokia, I wouldn't suggest messing around with the one that T-Mobile sends out unless they are cool possibly bricking it and paying what, $300, that T-Mobile says it will cost to replace it. You gotta remember, a lot of these scripts are not officially supported or tested on a multitude of devices and it's always the user's risk to try it out.
All I know is that after testing out 3 of the best well-known VPNs around for gaming, Surfshark is the one that is working all the time on every game I've thrown at it so far. Sure all the VPNs I tested ( Surfshark, Nord, and Express) all support P2P but not all of them work equally as well. Latency hasn't been a big issue so far. I got a few extra ms but even on twitch\reflex games like League of Legends and FPS shooters like Outriders and Remnant: From the Ashes, it has all been very playable and really no huge hit.
I work in IT, and I thought I would just try and save some other gamers the time and money and find something that works until TM fixes their mess.
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