Forum Discussion
Does the 5G Gateway really lack the ability to handle inbound ip traffic?
After waiting an hour for T-Mobile on special T-Mobile home line I did a couple tests on my game consoles.
The most I'm getting for my game consoles except for one particular time at around midnight early today was 3 megabits in 1 MB out fairly consistently on my Xbox One and my Nintendo switch using the T-Mobile.
As for the net types on the Xbox one I got strict and on the Nintendo switch I got a D which means I can only play with A players.
Let's compare that to a different carrier visible Wireless. The primarily a phone text and data service for mobile phones but it does have free unlimited hotspot capped at 5 megabits per second in and out.
Let's just say even though there's a cap apparently it's faster than what T-Mobile home internet service does whether it's designed for home internet. And the speed cap is basically to prevent abuse of the network of people using it as a home network.
However as of the T-Mobile Sprint merger cell phones can target people in areas that have zero legally defined as broadband land-based carriers. (My case: cable unavailable fiber unavailable, DSL maximum speed 1.6 megabits in 400 kg out no other land-based options that are faster than DSL.)
Visible is considered fairly gaming friendly cellular ISP. In fact I'm going to try to broadcast a game on the road using nothing but visible Wireless and be on Twitch playing a game against the real life human opponents on the switch.
And for the actual gaming 3 megabits in 1 MB out is all you need to do the actual gaming the problem is the home network has to download these gigabyte size files and that takes about 30 minutes for 1 GB file.
That's mainly a problem with the Xbox because it seems like the Xbox has the philosophy of retyping the entirety of War and Peace just to turn a single semicolon into a colon.
Thankfully Nintendo switch files are a little more targeted and at worse takes 3 minutes on the visible account even with the speed limit of 5 Megan five Meg out on hotspot.
I looked at these problems and saw man it's a pain to game with T-Mobile especially with the strict NAT types. What do I gain with this? I gained zero speed lose $25 and lose mobility.
The funny thing is even wired internet doesn't work well with T-Mobile. They give you two ethernet ports but you can't split them with a ethernet hub or an extra router as an Ethernet router orturn it into a bridge and make add an ethernet bridge.
Now people say the local network of T-Mobile is kind of shoddy. I don't know if it is or not but if gaming is inherently bad even when the network is inherently good, then I want out.
Luckily a week hasn't gone by yet so I could bail out and I haven't gotten rid of my Visible number so thankfully I got that.
Hopefully I'll call at midnight when the lines are more clear and maybe I'll get through and figure out whether gaming inherently has a problem.
It sounds like gaming is bad for more than just low bandwidth places like me. If we wanted fast internet without worrying about gaming themes we would have ordered satellite internet and been happy with it.
Thankfully the local fiber company is coming by September of this year.
I've waited 21 years for decent internet. What's 5 more months of waiting?
Contenido relacionado
- Hace 7 meses
- Hace 7 meses
- Hace 2 meses
- Hace 2 años
- Hace 2 años