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having trouble wkth network on my xbox through tmobie home internet
It is a problem with TMO's topology, basically.
They are an IPv6 only network... so all v4 addressing is shunted through a 464XLAT tunnel--which by default breaks peer to peer communications (doesn't forward ports properly).
They either need to put up some funky translation layers, or choose a better strategy for dealing with dual-stack environments.
Just arranging us to run IPv6 delegations locally would solve a lot of issues too, though it could still knacker up games and such that still rely solely on v4 addressing schemes.
In theory, running a VPN that supports P2P could get around it. Some have reported success with some VPN's, but that incurs additional costs and adds a layer of complexity. The free to use ones don't support port forwarding--have to pay for it, and may need to be run on a router for some devices to take advantage of it. May not be worth it for some.
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